cs-misiek

conter-strike


#1 2009-07-05 13:16:30

PaqIta

Administrator

Zarejestrowany: 2009-07-05
Posty: 8
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HnS (Hide n Seek)

////////////////////////////////////////////////////////////////////////////////////////////////////
// =================================================================================================
//                         Ultra Hide-N-Seek
//                             by Exolent
// =================================================================================================
//   
//    Descripiton:
//       
//        This is mod where the Terrorists must avoid being killed by the Counter-Terrorists.
//        After the hide timer is over, the Terrorist team must run and do whatever is possible
//            to avoid being killed.
//        If the Counter-Terrorist team wins the round, the teams switch.
//        A scrim mod is also included. The types are "Point System" and "Round Wins".
//       
//        Point System:
//           
//            The opposing teams play 5 rounds on each team, 10 total.
//            The winner is based on which team has the most points by the end of the scrim.
//            To receive points, you can:
//                Kill: 1 point + 1 extra point if headshot (points are negative if TK)
//                Suicide: -1 point
//                Round Win: 2 points
//            If both teams have the same points by the end of the scrim, then the teams have
//                have 1 round on each team until a winner is chosen.
//       
//        Round Wins:
//           
//            The Terrorist team must win X rounds in a row to win the scrim.
//                X = cvar number for round wins (hns_scrimwins)
//            If the Counter-Terrorist team wins a round before the Terrorist team reach the
//                minumum amount to win the scrim, the teams switch and the round count resets.
//   
//   
//    Features:
//       
//        2 Different scrim mods
//        Removes footsteps from Terrorists (Changeable by cvar)
//        Anti-boosting (Changeable by cvar)
//        Removes bomb, hostages, rescue points, bomb sites, vents, glass, doors, etc.
//        Uses timer sounds ("two", "one") during the hide countdown.
//        Blocks the use of buying.
//        During scrims, teammates can use alltalk in voicecomm to each other, and not to the other team.
//   
//   
//    Client Say Commands:   
//       
//        /hnshelp -- Displays an motd of what this mod is about.
//        /scrimhelp -- Displays an motd of how scrims work.
//        /scores -- Displays scores during a scrim.
//        /wins -- Same as /scores.
//        /rounds -- Displays the number of rounds left in the scrim.
//        /team -- Displays the current team the player is on in the scrim.
//   
//   
//    Admin Say Commands:
//       
//        /hns -- Toggles the Hide-N-Seek mod.
//        /scrim -- Toggles the scrim mod.
//        /captains -- Displays two random people to be captains of the scrim (for pug scrims)
//   
//   
//    Admin Console Commands:   
//       
//        hns_on <1|0> -- Turns On/Off Hide-N-Seek mod.
//        hns_scrim <1|0> -- Turns On/Off scrim mod.
//        hns_scrimtype <1|2> -- 1 for point system, 2 for round wins
//        hns_scrimvote -- Starts a vote for what scrim type the people want.
//   
//   
//    Cvar Description:
//       
//        hns_pluginon <1|0> -- Determines if the Hide-N-Seek mod is on or off. (Default: 1)
//        hns_gametype <name> -- Gametype for the server (Default: Hide-N-Seek)
//        hns_scrimvoice <1|0> -- Allows alltalk among teammates during scrims. (Default: 1)
//        hns_hudcolor <rrr> <ggg> <bbb> -- RGB color code for the hud message + blind color (Default: 255 75 255)
//        hns_timersounds <1|0> -- Allows the use of countdown sounds when hide timer is below or equal to 10 (Default: 1)
//        hns_scrimwins <N> -- Number of rounds the Terrorist team must win to win the scrim during a "Round Wins" scrim (Default: 3)
//        hns_blockboosting <1|0> -- Allows boosting (a player jumping on a teammate) to be blocked. (players will be punished) (Default: 1)
//        hns_hidetime <N> -- Number of seconds the Terrorist team has until the Counter-Terrorist team can start seeking. (Default: 10)
//        hns_money <N> -- Amount of money each player will always have (Default: 0)
//        hns_helpmsg <1|0> -- Allows the help messages to be shown (Type /hnshelp...) (Default: 1)
//        hns_killpoints <N> -- Points given to a team for a kill during a point system scrim (Default: 1)
//        hns_headshotpoints <N> -- Points given to the kill/suicide score when kill was a headshot (Default: 1)
//        hns_suicidepoints <N> -- Points subtracted from the suicider's team's points during a point system scrim (Default: 1)
//        hns_roundpoints <N> -- Points given to the team that wins the round during a point system scrim (Default: 2)
//        hns_tarmor <N> -- Amount of armor given to the Terrorist team at the start of the round (Default: 75)
//        hns_ctarmor <N> -- Amount of armor given to the CT team at the start of the round (Default: 100)
//        hns_forcewinner <1|0> -- Forces winner in the event of a draw during a point system csrim (allows more rounds) (Default: 1)
//        hns_blindcolors <0|1|2|3> -- Colors on the Counter-Terrorist team during the hide time -- 0 = black; 1 = darker hns_hudcolor; 2 = rainbow colors; 3 = random colors (Default: 1)
//        hns_footsteps <0|1> -- Removes the footsteps from the Terrorist team when 1 (Default: 1)
//        hns_flashbangs <N> -- Number of flashbangs a Terrorist will be given after the hide timer is over (Default: 2)
//        hns_hegrenade <N> -- Number of he grenades a Terrorist will be given after the hide timer is over (Default: 1)
//        hns_smokegrenade <N> -- Number of smoke grenades a Terrorist will be given after the hide timer is over (Default: 1)
//        hns_tknife <1|0> -- Gives Terrorists a knife for the round -- Prevents 240 maxspeed when not holding anything (Default: 1)
//       
//   
//   
//    Changelog:
//       
//        Version 1.0
//        - Initial Release
//       
//        Version 1.1
//        - Added hns_money cvar
//        - Changed hns_gametype cvar to be the actual gametype
//        - Fixed few bugs
//        - Changed the "task_GiveWeapons" task to execute when the hide timer ends
//        - Put the knife giving task into another task so Terrorists will have an item when hiding
//        - Put the scores into separate arrays for later use
//       
//        Version 1.2
//        - Changed all message to emessage_begin, ewrite_byte, etc.
//        - Added hns_helpmsg cvar
//        - Added hns_killpoints cvar
//        - Added hns_headshotpoints cvar
//        - Added hns_suicidepoints cvar
//        - Added hns_roundpoints cvar
//        - Added hns_tarmor cvar
//        - Added hns_ctarmor cvar
//        - Added hns_forcewinner cvar
//        - Added hns_blindcolors cvar
//        - Added hns_footsteps cvar
//        - Added hns_flashbangs cvar
//        - Added hns_hegrenade cvar
//        - Added hns_smokegrenade cvar
//        - Added hns_tknife cvar
//        - Put scores back into single integer
//        - Fixed bug that wouldnt allow a winner in a point system scrim
//        - Fixed buying bug
//        - Fixed check model bug
//       
//        Version 1.3
//        - Fixed small bug about knife giving
//       
//        Version 1.4
//        - Changed the 'TeamInfo' message back to message_begin() style natives
//        - Added hostage outside of the map to remove the slaying of CT team, which forced the round to end
//        - Fixed a few mistakes
//   
//   
//    Credits*:
//   
//        OneEyed
//        -- for the original Hide-N-Seek plugin
//       
//        VEN
//        -- for the No Objectives plugin
//        -- for the No Weapon Drop plugin
//       
//        AMX Mod X Development Team/OLO
//        -- restmenu.sma which provided me fully with buy cmd aliases and other code
//       
//        Cheap_Suit
//        -- for the Anti-Boost plugin
//       
//        hlstriker
//        -- for the code on how to create a hostage outside of the map
//   
//    *If I forgot anyone, please tell me who and what I forgot them for.
//   
// =================================================================================================
//////////////////////////////////////////////////////////////////////////////////////////////////

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